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Using a fundamentals-first approach, Liang explores the concepts of
problem-solving and object-oriented programming. Beginning programmers learn
critical problem-solving techniques, then move on to grasp the key concepts of
object-oriented and GUI programming using Java 5. Starts readers with essential
problem-solving and programming concepts (control statements, methods, and
arrays); moves on to object-oriented programming, graphical user interface
(GUI), and applets; and finally introduces exception handling, binary I/O, and
recursion. Enables readers to write short, interesting, graphical game programs
early on (starting from Chapter 2). Offers an exceptionally broad range of
carefully chosen examples; reinforces key concepts with objectives lists,
introduction and chapter overviews, easy-to-follow examples, chapter summaries,
review questions, programming exercises, and an interactive self-test. A useful
reference for anyone interested in learning more about programming.