RPG Programming with XNA Game Studio 3.0 (Wordware Game and Graphics Library)

216 EGP

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RPG Programming Using XNA Game Studio 3.0 provides detailed information on role-playing games (RPGs) and how to create them using Microsoft s XNA Game Studio 3.0. Starting with ... more on CAIRO BOOKS

Buy it from CAIRO BOOKS

RPG Programming Using XNA Game Studio 3.0 provides detailed information on role-playing games (RPGs) and how to create them using Microsoft s XNA Game Studio 3.0. Starting with ... more on CAIRO BOOKS

RPG Programming with XNA Game Studio 3.0 (Wordware Game and Graphics Library) Details

  • The best price of RPG Programming with XNA Game Studio 3.0 (Wordware Game and Graphics Library) by CAIRO BOOKS in Egypt is 216 EGP
  • Available payment methods are
    Cash on Delivery
  • Delivery fees are 10 EGP, with delivery expected within 5-8 day(s)
  • Similar products to RPG Programming with XNA Game Studio 3.0 (Wordware Game and Graphics Library) are sold at CAIRO BOOKS, Jumia with prices starting at 216 EGP
  • The first appearance of this product was on Aug 19, 2014

CAIRO BOOKS's Description

RPG Programming Using XNA Game Studio 3.0 provides detailed information on role-playing games (RPGs) and how to create them using Microsoft s XNA Game Studio 3.0. Starting with a brief history of the genre that covers some of the good and the bad games that have been released over the past 30 years, the book then presents information on the various components that make up most RPGs and how to implement them using C# and XNA Game Studio 3.0 to produce a 2D tile-based demo game. Among the topics covered are: Creating the people and creatures that populate RPG worlds; Stats and skills to allow these entities to do things; A magic system; Handling conversations; A quest system; Creating a tile engine for displaying the world; Populating the game world with items and treasure; Implementing a sound and music system; Adding multiplayer support. The book takes a piece-by-piece approach to producing the game, demonstrating how to create the various components and eventually tying them all together to produce a fully-playable demo.

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