More Autodesk Maya Hyper-Realistic Creature Creation (Autodesk Official Training Guide)

336 EGP

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More Autodesk Maya Hyper-Realistic Creature Creation is a continuation of the tools and techniques presented in Maya Hyper-Realistic Creature Creation, Second Edition. This book... more on CAIRO BOOKS

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More Autodesk Maya Hyper-Realistic Creature Creation is a continuation of the tools and techniques presented in Maya Hyper-Realistic Creature Creation, Second Edition. This book... more on CAIRO BOOKS

More Autodesk Maya Hyper-Realistic Creature Creation (Autodesk Official Training Guide) Details

  • The best price of More Autodesk Maya Hyper-Realistic Creature Creation (Autodesk Official Training Guide) by CAIRO BOOKS in Egypt is 336 EGP
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  • The first appearance of this product was on Aug 19, 2014
  • Amongst similar products of More Autodesk Maya Hyper-Realistic Creature Creation (Autodesk Official Training Guide) the cheapest price is 260 EGP from CAIRO BOOKS

CAIRO BOOKS's Description

More Autodesk Maya Hyper-Realistic Creature Creation is a continuation of the tools and techniques presented in Maya Hyper-Realistic Creature Creation, Second Edition. This book is your solution for creating convincing characters in Autodesk Maya. Learn core industry knowledge by gaining hands-on experience with innovative tools and powerful industry-recognized techniques as you learn to model like a professional; set up your skeleton in a fast and easy way; and create realistic facial controls. Get the inside scoop on high end production techniques from industry pros Erick Miller, Paul Thuriot, Jeff Unay and Rudy Grossman. Through project-based lessons, follow Jeff and Rudy’s process for modeling the beast and its facial blend shapes, Paul's workflow for rigging the beast's body, and Erick's tips and techniques on complex facial rigging for maximum flexibility. This book carefully delineates the entire production process for the beast's creation, so that you can both understand the individual techniques and how they relate to each other in a pipeline. By examining the entire process, you will learn strategies for creating characters with an emphasis on anatomy and realism. Lessons are designed to cover effective workflows for devising models that can be easily manipulated and animated. The methods discussed in this book can be applied to any setup needs that you may have because you will learn the rigging process from the concept stage through to pipeline integration. Create a facial topology that will deform realistically Use custom tools to control the morph timing of a blend shape Learn valuable modeling workflows for creating facial blend shapes Accommodate changes within a character pipeline Use the Full Body IK solver to create a control rig Create internal muscle structures for body deformations Use tools and Python plug-ins for higher level deformations Build and rig a face shape library with directional sliders and compensation shapes Learn about controls for the eyes, ears, mouth and teeth Attach models or rigs of different resolutions Learn and use several custom written Hyper-Real facial rigging MEL tools  

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