Introduction to Computing and Programming with Java: A Multimedia Approach

260.40 EGP
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Mark Guzdial and Barb Ericson have a most effective method for teaching computing and Java programming in a context that readers find interesting: manipulating digital media. Re... more on CAIRO BOOKS

Buy it from CAIRO BOOKS

Mark Guzdial and Barb Ericson have a most effective method for teaching computing and Java programming in a context that readers find interesting: manipulating digital media. Re... more on CAIRO BOOKS

Introduction to Computing and Programming with Java: A Multimedia Approach Details

  • The best price of Introduction to Computing and Programming with Java: A Multimedia Approach by CAIRO BOOKS in Egypt is 260.40 EGP
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  • Similar products to Introduction to Computing and Programming with Java: A Multimedia Approach are sold at CAIRO BOOKS with prices starting at 232.80 EGP
  • The first appearance of this product was on Aug 20, 2014
  • Amongst similar products of Introduction to Computing and Programming with Java: A Multimedia Approach the cheapest price is 232.80 EGP from CAIRO BOOKS

CAIRO BOOKS's Description

Mark Guzdial and Barb Ericson have a most effective method for teaching computing and Java programming in a context that readers find interesting: manipulating digital media. Readers get started right away by learning how to write programs that create interesting effects with sounds, pictures, web pages, and video.  The authors use these multimedia applications to teach critical programming skills and principles like how to design and use algorithms, and practical software engineering methods–all in the context of learning how to program in Java. Mark and Barb also demonstrate how to communicate compatibly through networks and do concurrent programming. The book also includes optional coverage of rudimentary data structures and databases using Java and comes with a CD-ROM containing all the code files referenced in the text and required for media manipulation. Allows readers to use their own media, such as personal sound or picture files. Demonstrates how to manipulate media in useful ways, from reducing red eye and splicing sounds to generating digital video special effects. The book also includes optional coverage of rudimentary data structures and databases using Java and comes with a CD-ROM containing all the code files referenced in the text and required for media manipulation. For beginners interested in learning more about basic multimedia computing and programming.

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