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سعر ومواصفات Generic Writing Interactive Music for Video Games : A Composer's Guide

  • أفضل سعر لـ Generic Writing Interactive Music for Video Games : A Composer's Guide by جوميا فى مصر هو 890 ج.م.
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    دفع عند الاستلامبطاقة ائتمانيةالدفع الاليكترونى
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  • أول ظهور لهذا المنتج كان فى مارس 23, 2016

المواصفات الفنية

SKU:JU030BKAJ40FNAFAMZ
المؤلف:Michael Sweet
الموديل:9780321961587
Product Dimensions:890x700x110

وصف جوميا

  • Format‎:‎ Paperback
  • Number Of Pages‎:‎ 512 pages
  • Dimensions‎:‎ 177.8 x 226.06 x 27.94mm
  • Weight‎:‎ 929.86g
  • Publication date‎:‎ 22 Sep 2014
  • Publisher‎:‎ Pearson Education ‎(‎US‎)‎Imprint‎:‎ Addison‎-Wesley Educational Publishers Inc

‎"‎This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition‎.‎‎"‎ ‎-Chuck Doud‎,‎ Director of Music‎,‎ Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music‎'‎s pioneering game scoring program‎,‎ this guide covers everything professional composers and music students need to know about composing interactive music for video games‎,‎ and contains exclusive tools for interactive scoring‎-tools that were previously available only at Berklee‎.‎ Drawing on twenty years of professional experience in the game industry‎,‎ Michael Sweet helps you master the unique language of music storytelling in games‎.‎ Next‎,‎ he walks you through the entire music composition process‎,‎ from initial conceptualization and creative direction through implementation‎.‎ Inside‎,‎ you‎'‎ll find dozens of examples that illustrate adaptive compositional techniques‎,‎ from small downloadable games to multimillion dollar console titles‎.‎ In addition‎,‎ this guide covers the business side of video game composition‎,‎ sharing crucial advice about contracts‎,‎ pricing‎,‎ sales‎,‎ and marketing‎.‎ Coverage includes * Overcoming the unique challenges of writing for games* Composing music that can adapt in real time to player actions* Developing thematic ideas* Using audio middleware to create advanced interactive scores* Working effectively with game development teams* Understanding the life of a video game composer* Managing contracts‎,‎ rights‎,‎ estimating‎,‎ and negotiation* Finding work The companion website contains software tools to help you master interactive music concepts explored in this book‎,‎ with additional resources and links to learn more about scoring for games‎.‎ See Appendix A for details‎.‎

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