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The de facto official source on facial animation—now updated!
If you want to do character facial modeling and animation at the high levels
achieved in today’s films and games, Stop Staring: Facial Modeling and
Animation Done Right, Third Edition , is for you. While thoroughly covering the
basics such as squash and stretch, lip syncs, and much more, this new edition
has been thoroughly updated to capture the very newest professional design
techniques, as well as changes in software, including using Python to automate
tasks. Shows you how to create facial animation for movies, games, and more
Provides in-depth techniques and tips for everyone from students and beginners
to high-level professional animators and directors currently in the field
Features the author’s valuable insights from his own extensive experience in
the field Covers the basics such as squash and stretch, color and shading, and
lip syncs, as well as how to automate processes using Python
Breathe life into your creations with this important book, considered by many
studio 3D artists to be the quintessential reference on facial animation.